You can also download the finished map we’re going to create in this article from below. If you don’t have the previous map at hand, you can find the file download from the previous article. Today we’ll continue on that map and are going to add neutral buildings and objects which will later be used to create scripted events. In the previous part we started a basic scenario map with terrain above and below ground, drew some textures and planted trees.
Might & Magic: Heroes VII Editor – Part 3 The original article written by Lord Graa (in Czech) can be found here. This guide has been created in collaboration with.